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5 topics to explore at ISTE 2014

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ISTE 2013 conference at the San Angelo Convention Center.

ISTE 2013 conference at the San Angelo Convention Center.So much to learn, so little time. How does a person even begin to whittle down a selection of more than 900 sessions and activities into a mere four-day schedule?

Every educator approaches the ISTE Conference and Expo differently. Some like to dive deep into a particular model or strategy they want to learn how to implement. Others elect to get a broad sampling of the latest ed tech developments.

Whatever your preference, we thought we’d help you get started by highlighting the most exciting, talked-about topics you’ll see featured at ISTE 2014.

1. Maker movement

Tinkering not only engages students’ creativity, but it can be a powerful gateway to STEM subjects. Educators across the world are bringing the maker movement into their classrooms to empower students to become creators and self-directed learners. Discover how they’re doing it from maker education’s top pioneers.

2. Augmented reality

Augmented reality (AR) combines real-world environments with computer-generated sensory input, allowing students to explore and create with objects that previously would have been unavailable. Some educators have declared AR to be the future of ed tech. Discover tools and strategies for using augmented reality in the classroom.

3. Mobile learning, 1:1 and BYOD

Internet access through mobile apps exceeded desktop access for the first time this year, and 70 percent of parents say they want teachers to help their kids explore the learning opportunities educational apps offer. Examine the ramifications of starting a systemwide 1:1 or BYOD program and find ideas for integrating mobile learning into your curriculum. Choose from a wide range of mobile learning sessions tailored for every type of educator, from administrators to classroom teachers.

4. Gaming and gamification

Worldwide, we spend 3 billion hours each week playing digital games. What motivates us to keep playing? Educators have discovered that harnessing gaming’s most engaging elements in the classroom can deepen students’ engagement and kindle their passion for learning. Get a taste of how games are transforming the learning process and learn what you need to get started.

5. Project-based learning and the flipped classroom

Educators are developing new pedagogies around project-based learning, inquiry-based learning and the flipped classroom — all aimed at encouraging students to follow their curiosity and take ownership of what and how they learn. Find out how these models can lead students to the deep understanding needed to meet the Common Core.

What are you excited about learning at ISTE 2014?


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