Quantcast
Channel: ISTE Connects Blog » Gaming and Gamification
Viewing all articles
Browse latest Browse all 7

Implementing Gaming and Design Thinking into the Classroom

$
0
0
Steven Johnson talks about where good ideas come from at the Tuesday Keynote.
Steven Johnson talks about where good ideas come from at the Tuesday Keynote.

Steven Johnson talks about where good ideas come from at the Tuesday Keynote.

With so many valuable ideas at my fingertips during ISTE 2013, it was hard to decide which to tackle first. However, I was by far the most impacted by the concepts of design thinking and gaming, two themes presented by keynote speakers Steven Johnson and Jane McGonigal. Their passion has clearly inspired me, as I wasn’t back for more than two weeks before I’d already implemented many changes based on what they discussed!

In the weeks since the conference, my ed tech colleagues and I have already:

While these are only small actions, they are huge leaps forward in promoting design thinking and gaming in my school and community. But that’s only the tip of the iceberg when it comes to what I was able to take away from the conference and share with my teaching team. Our future plans include:

In hindsight, I am amazed at how many ideas we’ve been able to realize in such a short time—a clear testament to the impact ISTE has as a valuable professional development resource. Typically, the implementation rate after a conference is relatively low once the excitement is over. However, with ISTE, the opposite is true. The longer I am away from the conference, the more I end up implementing through my ISTE Twitter contacts and Diigo resources.

With this rate of return, I am looking forward to what ISTE 2014 has to offer! I hope to discover more information and resources on innovation and design thinking, as I firmly believe they represent the future in terms of combining technology, curriculum and problem-based learning. I would be thrilled to learn more from schools like the Nueva School, which is implementing curricular approaches similar to Stanford’s D-School. I would also enjoy exploring an example makerspace as a playground in the expo hall—and I’d love to see a spotlight on how to combine makerspaces and gaming through innovative tools like Makey Makey.

What lasting ideas did you bring back from ISTE 2013? Have you found it easy to implement them since your return? What will you be searching for at ISTE 2014?


Viewing all articles
Browse latest Browse all 7

Latest Images

Trending Articles



Latest Images